An overview of definitions from the TV ecosystem.
The aim of this glossary is to provide you with an extensive overview of frequently used international terminology in our TV ecosystem – offering a clear explanation for each of them – and making it easier for you to understand, sell and buy television advertising.
Read the full report The Global TV Group's TV glossary.
Ad Exchange
The ad exchange is the digital marketplace that
connects the ‘buy’ and ‘sell’ sides of advertising
and media owners; utilised for digital video and
programmatic buying of TV.
Ad Serving
The technology and service that places (serves)
ads on websites/applications and collects/
reports performance data.
Ad Tag
An ad tag is a snippet of code on a website that
communicates with ad servers to make the
correct digital ad appear on a web page or in
an app.
Ad Tracking
Ad tracking refers to a method for recording
campaign delivery metrics between ad servers.
Ad Trafficking
The process for setting up ads in the ad server
so that when an ad request is made to the ad
server, the ad is delivered to the publisher.
Addressable TV
Technology that lets you show different ads
to different audience segments watching the
same TV program. Those segments could be
defined by behavioural, demographic, and
geographic factors from first or third party data
sets.
Advanced Advertising Solutions
The growing number of connected screens is
a key enabler of changing audience behaviour.
This creates an environment where the scale
of TV can be delivered programmatically with
greater specificity through dynamic data
collection, segmentation and targeting.
Advertiser-Funded Video On
Demand (AVOD)
Any type of VOD service that is free to the
user and funded by the inclusion of advertising
in between programs, movies or clips. This
includes services provided by broadcasters and
other providers focusing on TV content as well
as those where the content is more heavily
skewed to user-generated content (UGC) such
as YouTube.
Agency Trading Desk (ATD)
An ATD lives within an agency and helps
manage programmatic media buying through
a bidding system known as a demand side
Platform (DSP). ATDs are set up for the benefit
of an agency and its clients to drive efficiency
and performance in the media buying process.
They allow media buying in an automated and
often data-driven fashion.
Audience / Thousands (000s)
The average number of people (or homes)
in a target market that were watching a
specific advertising campaign, program or
time slot, expressed in absolute figures for
that demographic or audience segment. (e.g.
150,000 car buying intenders were watching a
commercial break).
Audience Segments
Refers to the grouping or segmenting of
audiences beyond standard demographics
such as age, gender and income. For example,
audiences can be segmented by:
• Location (e.g. postcode, proximity to a store)
• Behaviour (e.g. fashionista)
• Attitude (e.g. early technology adopter)
• Intention (e.g. travel intender)
• Ownership (e.g. dog owner)
• Lifestyle (e.g. gym junkie) Audience Targeting
A form of campaign targeting that aims to
reach a specific audience, based on their
demographic, interests, life stage, behaviour,
or most likely a combination of these.
Audience Trading
The buying and selling of TV advertising
inventory based on demographics or audience
segments. Dynamic trading and programmatic
trading are two audience-based trading models.
Audience-Based Metric
There are four common measures used to
quantify audiences:
• Audience/Projections/Thousands
• TARP (Target Audience Rating Point)Ratings/
GRP/TVR
• Reach/Cumulative Reach
• Frequency
Autoplay Video
A video ad or video content that initiates to
“play” without user interaction or without an
explicit action to start the video (essentially
automatically starting without a “play” button
being clicked by the user).
Behavioural Targeting
The practice of using individuals’ online usage
for targeting. Time spent, search terms, articles
read, and sites visited are just some of the
online activity that can be tracked from past
online activities.
Brand Safety
Brand safety is the importance of placing
advertising and brand promotion in
environments that do not damage the
brand through perceived association with
inappropriate content. This is measured
as ‘Brand Safe %’ or the percentage of impressions that were displayed in brand
safe environments. Technology can be used
to block ads appearing on web pages where
its appearance might negatively impact the
advertiser’s brand. Consideration needs
to be given to a brand’s exposure in an
environment that may damage the brand.
For example, the brand ad could appear next
to or within an unsafe environment such as
religious extremism or pornography. This is an
important consideration when advertising on
online-only video platforms such as YouTube.
TV environments are tightly controlled and
considered more brand safe. Brand safety has
ramifications for the audience’s level of trust
in the platform. An environment that is not
brand safe is less trusted, as are the advertising
messages that the platform carries.
Broadcaster Video On Demand
(BVOD)
TV watched online is BVOD. It can be watched
either live (via live streaming) or on-demand and
is available via set-top box, personal computer,
mobile device or connected TV. BVOD content
is professionally produced, broadcast-quality
and includes TV shows and movies, archived
shows and BVOD exclusives and originals.
Sometimes referred to as catch-Up TV. Used in
a small number of markets.
Completion Rate
Represents the percentage of views of an
ad during which the ad was watched to
completion. This is calculated by the number of
ad impressions delivered to completion divided
by total impressions.
Connected TV Set
A TV set that is connected to the internet,
allowing viewers to not only watch broadcast
TV live but also to watch VOD, play games,
access social media and other services. Also
known as smart TV.
Contextual Targeting
Placing ads within a highly relevant context
(that is, environment) for the advertised
brand, allowing the ad to be seen in a place
where consumers would expect to see the ad
or the product or service being advertised.
For example, allergy products may choose to
contextually target the ‘pollen count’ section
of the weather broadcast. Cookies
A small text file (up to 4KB) created by a
website that is stored in the user’s computer
either temporarily for that session only or
permanently on the hard disk (persistent
cookie). Cookies provide a way for the website
to recognise you and keep track of your
preferences. Cookies do not work within app
environments.
Cost per Completed View (CPCV)
The price an advertiser pays every time an
online video ad runs through to completion.
cost per completed view (CPCV) can be used as
a measurement of inventory efficiency, or as a
currency for trading video. For example, rather
than paying for all impressions, some of which
may have been stopped part-way, an advertiser
only pays an agreed fee for ads that are viewed
to completion (CPCV = cost/completed views).
This is relevant for online-only video platforms
such as Facebook, but not for TV where all ads
run to completion regardless of whether they
are shown online or broadcast.
Cost per GRP/ TVR
The cost of reaching a single GRP (gross ratings
point) or TVR (TV ratings point). This refers
to one per cent of a demographic/audience
segment viewing a program at the time. Cost
per GRP is expressed as the currency (dollar/
euro) cost of advertising within a program
divided by the number of GRPs it will (or does)
achieve. For example, if the Nightly News
Bulletin costs $4,000 for a 30 second spot and
achieves 8 GRPs against the specified target
audience, then the Cost Per GRP is: $500.
Cost per Thousand (CPM)
Cost per thousand (CPM - derived from
the French coût par mille) is the cost an
advertiser pays to deliver 1,000 ad impressions.
CPM = total cost/impressions x 1000. CPM
is calculated by dividing the cost of an
advertising placement by the number of
people or impressions it delivers (expressed in
thousands). For example, if the Nightly News
Bulletin costs $4,000 for a 30 second spot and
achieves an audience of 500,000 then the cost
per thousand (CPM) is $8.
Custom Audience
A Custom Audience is created from a larger
customer list and can be based on behavioural,
location or demographic data depending on the
response required. A custom audience can be
created using a DMP for any programmatically
bought campaign and then ads can be targeted
to that audience. Data
Information about consumers that includes,
but is not limited to, buying behaviour,
personal interests or psychographics. Data
can be owned by an advertiser or sourced
from external providers. “Declared data” is
information about gender, address, age and is
provided with consent directly by individuals
while “observed data” is gathered by cookies
that track preference and interests across the
internet.
Data Management Platform (DMP)
A piece of technology that collects, organises
and stores information about individuals’
behaviour (such as their TV viewing and
shopping habits) and creates user profiles
that are useful for marketers and publishers
who want to target those individuals with
advertising.
Data, Segments and Targeting
All marketing wisdom points to the fact that
broad reach is critical to business growth.
Digital data collection increasingly allows
advertisers to complement mass reach with
more targeted campaigns that have the
express objective of converting a specific
target to purchase. The types of data collected
within the digital ecosystem enable bespoke
segmentation to create a “custom audience”
and programmatic buying can then ensure the
delivery of advertising to the target segment,
in real time.
De-duplication
The method by which one calculates the
number of unique viewers who are exposed to
an advertising campaign, program or time slot.
This is done by removing from an estimated
audience size any individual who may have
seen the same piece of content through more
than one medium, thus preventing them from being counted more than once. For example,
if Steve watched the same show on his TV, on
his PC and his smartphone, it would be counted
as three views. A “de-duplicated” audience
measurement would report Steve as a single
viewer. Notice the difference between VIEWS
and VIEWERS.
Demand Side Platform (DSP)
A technology platform that allows buyers
of digital advertising inventory to manage
multiple ad exchanges and data exchange
accounts through one interface.
Demographic
A basic description of individuals or households
using classifications such as age, sex, occupation
group, education level, household size, grocery
shopper and number of children.
Dynamic Ad Insertion (DAI)
The ability to place a particular advertisement
within a video stream to target an individual
depending on its audience segment
requirements. DAI is often a component of
addressable advertising.
Dynamic Trading
The use of automated trading to deliver an
agreed number of people within an age and
sex demographic. This is achieved by frequent
rescheduling of advertising based on current
and expected audience delivery across specific
day parts (rather than specific programs).
First Party Data
First party data is company-owned data about
consumers that is collected by companies
through their interactions with consumers.
First party data can include data from
behaviour, actions or interests demonstrated
across website(s); data collated through CRM;
subscription data; or cross-platform data from
mobile web or apps.
Frequency
The number of times an individual is exposed to
an advertising campaign or program. For digital
video, frequency is usually managed through
the implementation of a frequency cap (see
definition below) when planning media, as
higher frequency levels usually come at the
expense of reach. This is reported as average
frequency and calculated as total number of
impressions/reach = average frequency.
Frequency Capping
Restricting (capping) the number of times
(frequency) a specific consumer is shown a
particular advertisement.
GRP / T VR
Gross Ratings Point (GRP) or TVR (TV Ratings
point). The proportion of an advertiser’s target
audience that is exposed to a campaign or
program, expressed as a percentage of the
relevant universe estimate for that target
audience. It is typically used for TV advertising
that is bought against a specific demographic
or audience segment. For example, if 720,000
women aged 25-39 were exposed to an
advertising campaign from the total universe of
4,800,000 people then the campaign delivers a
GRP/TVR of 15 as 720,000/4,800,000 = 0.15.
Independent Trading Desk
The equivalent of an agency trading desk but
operating independently of an agency group.
It is a third party company that licenses and
supports DSP technology to act as a trading
desk for advertisers and agencies.
IP Address
A unique series of letters, numbers and periods
that represent the unique numeric address for
each internet-connected device.
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Location Targeting
Targeting relevant messages based on a user’s
location, driven largely by mobile location
services.
Long-form Video
Long-form video is generally regarded as single
content pieces lasting more than 20 minutes,
usually professionally produced TV shows,
movies, series and documentary-type videos.
If the content is ad-supported, it typically
contains breaks for advertising.
Look-alike Targeting
Allows advertisers to find people who are
similar to their customers or prospects by
building a look-alike audience.
Mid-Form Video
Mid-form video is generally regarded as single
content pieces where the length of the content
has a duration of less than 10 minutes. Shortform video tends to include video clips, music
videos, and made-for-web content.
Native Advertising
The use of paid ads that match the look, feel
and function of the media format in which they
appear. Native ads are often found in social
media feeds, or as recommended content on
a web page. Unlike display ads or banner ads,
native ads don’t really look like ads at all. The
word “native” refers to the content’s coherence
with other non-advertising content on the
platform. Also known as native content. Native
advertising on TV could entail for example
advertiser-funded programming (AFP) and
product placement (PP).
Open Exchange or Open Market Place
A biddable open market system in which any
seller can make digital inventory available for
purchase by any buyer. Supply and demand
determine the price at which the inventory is
traded. A seller of inventory can set the terms
around which they make inventory available
into the open exchange, including setting floor
prices, establishing blacklists etc. An open
market place can also be used to make thirdparty data sets available for advertisers to
purchase.
Over the Top (OTT) Devices
Peripheral devices that connect to the TV set
and enable it to be used as a connected TV;
allowing users to access AVOD, SVOD and other
services, or to “cast” content to the television.
Examples include Roku, Firestick, Apple TV,
Chromecast, and gaming consoles
Product Placement
When an advertiser pays for their brand to be
shown or used within the content of a program.
There are strict rules governing how product
placements can appear.
Programmatic Trading
The use of automated buying and selling with
pre-defined buying and selling parameters to
deliver an agreed number of people within
an audience segment. Programmatic trading
requires technology and data to enable
frequent re-planning of advertising based on
current and expected audience delivery across
specific day parts.
Reach / Cumulative Reach
Reach refers to the total number of different
people or households or devices who were
exposed to a program, or an advertisement,
during a given period. Reach % = reach/
universe estimate.
Real Time Bidding (RTB)
A type of programmatic buying by which
multiple parties (advertisers) submit bids on
inventory in a real time, instantaneous auction
that occurs via a supply side platform (SSP)
(see definition below) during the time it takes
the web page to load. Real time bidding is the
primary programmatic transaction type that
occurs with open exchange trading.
Second Party Data
Second Party Data is basically first party data
that advertisers have purchased directly from
the source.
Set-Top Box (STB)
A set-top box is a peripheral device that
connects to a TV set and enables it to receive
and decode digital television (DTV) broadcasts.
DTV set-top boxes are sometimes called
receivers. A set-top box is necessary for TV
viewers who wish to use their analog TV sets to receive digital broadcasts. STBs are often
provided by cable, satellite or IPTV operators,
and many also connect to the internet. This
technology is now often built into digital TV
sets.
Short-form Video
Short-form Video is generally only a few
minutes long and may include news updates,
‘how to’ videos or funny clips. Consideration
should be given to the brand safety of user-generated short form video. If the content
is ad-supported, it typically contains pre-roll
advertising which may be skippable or non-skippable.
Streaming
The delivery of video or audio content over the
internet, stored in bits which enables it to be
played in real time and without viewers having
to wait for all the data to download.
Subscription Video On Demand
(SVOD)
A type of VOD service where you have to pay
a regular subscription to watch content. Most
SVOD services don’t offer advertising. Netflix
and Amazon Prime Video are examples of SVOD
Supply Side Platform (SSP)
SSP is the technology that enables the selling
of digital ad impressions in automated
transactions. Publishers (i.e. inventory supply
side) can sell and manage display, video or
native ad inventory on desktop, mobile and
connected TV through SSPs.
Third Party Data
Information about consumer behaviour that
is collected and aggregated by third party
providers, such as Experian, Quantium or
Acxiom, that is available to any party to buy.
Time-shifted/Catch-up/Playback TV
Linear TV recorded on a personal video
recorder (PVR), VCR or other form of timeshifting technology and watched after the live
broadcast. Video content that is controlled,
enabled and consumed whenever a viewer
wants after its official release date or original
on-air date and time. Catch-up TV content can
be accessed on set-top boxes, connected TVs,
mobile web, mobile apps, and video streaming
services. If it is advertiser-funded then it is also
referred to as AVOD
Unique Viewer
A term used to describe a single de-duplicated
profile of an individual’s viewing consumption
across both linear/broadcast TV and/or VOD.
Universe Estimate(s)
The estimated total population available to
target against within a nominated audience
segment (demographic, region).
User Generated Content (UGC)
Video content produced by individuals, often
amateurs, and made publicly available. There
is little to no means of policing the safety of
this content as it can be posted by anyone and
viewed virtually immediately.
Video On Demand ( VOD)
A facility offered by online video providers or
broadcasters where households or individuals
can access a movie, program or clip that can be
watched at any time on any device.
Viewability / Viewable Impressions
A measure of how many pixels of a video
advertisement can be seen, how much of the
screen it takes up and for how long it is seen.
Viewability is an advertising metric that aims
to track only impressions that can be seen.
The Global TV Group is an informal grouping of broadcasters’ and sales houses’ trade bodies in Europe, the USA, Canada, Australia and Latin America, whose joint objective is to promote television and remind advertisers, journalists, tech gurus, agencies and industry peers about the strength, effectiveness and popularity of TV, regardless of the device or platform it is watched on.
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